Services · UI/UX and product design · 2D and 3D animation

Animation with characters, motion and timing that people remember.

2D and 3D animation for UAE brands, agencies and public sector teams that need a story told with characters, motion and design rather than cameras. We handle character design, rigging, animation and sound, with versions for Arabic and English audiences.
Built for
Brands, agencies, schools, healthcare providers and government entities in the UAE that need animated campaigns, series or training content.
Typical timeline
Character designs and animatic in two to three weeks. A finished one to two minute animation usually in five to eight weeks.
What you own
Final renders, character designs, rigs and project files, licensed for the uses we agree at the start.
Rated
4.7 / 5 from 23 Google reviews

In short

Animation gives you control that filming does not. There is no location permit to arrange, no summer heat to schedule around, no actor to rebook when the message changes. It also lets you show things a camera cannot, from the inside of a machine to a customer journey across five years. The trade off is that every frame has to be made, so the planning stage carries most of the risk.

We decide early whether a project should be 2D, 3D or a mix. 2D suits character stories, awareness campaigns and anything with a light, illustrated feel, and it is quicker to adapt when a line changes. 3D suits products, environments and scenes where depth and camera movement do the work. A common mix in this market is 2D characters moving through simple 3D spaces, which keeps warmth without the full cost of 3D characters.

Characters for a UAE audience need thought. Clothing, gestures, family settings and the way people greet each other should feel familiar to viewers here, and a character designed for one nationality can quietly exclude others in a city as mixed as Dubai. We sketch character options with your team and check cultural details before anything is rigged. Mouth shapes are animated to the actual voice track, so the Arabic version gets its own lip sync rather than borrowing the English one.

Seasonal campaigns shape the calendar. Ramadan, Eid and National Day content is planned weeks ahead, and animation studios across the region get busy at the same time. If you want a character series for Ramadan, the script and character designs should be agreed well before the month starts. For public sector and healthcare clients, we suggest the relevant communications or compliance team approves the script and character designs before animation, since changes later cost the most.

A common mistake is choosing the style before the purpose. Teams see an animation they admire and ask for the same look, without asking whether it suits their audience, their message or the number of versions they will need. A playful character style that works for a consumer app can feel wrong for a bank or a hospital. We ask what the film needs to achieve, who will watch it and how often it will be updated, then propose two or three visual directions with honest notes on time and complexity for each.

Animation also has to fit the systems around it. Training films often live inside a learning platform or a mobile app, campaign films feed into paid media schedules, and series content needs a publishing rhythm your social team can sustain. We agree file formats, subtitle standards and naming conventions with whoever will publish the work, and we build a small library of reusable assets, such as backgrounds, props and title cards, so the next film starts from something rather than from a blank page.

The Codeeo team is based in Dubai Silicon Oasis, with production support across our offices. You can review character sheets and animatics with us in person or on video calls, and we keep a single shared review link so feedback from several stakeholders lands in one place.

200+ companies servedFrom a first store to an ADX listed developer

Modon
Majid Al Futtaim
HP
Belkin
Dulsco Group
OneClickDrive
Hanayen
HMS
Clocksprings
Ghezlan

What you get

The parts of an animation that make it feel finished.

Good animation is mostly timing, design and sound working together. We cover each stage in house, so character design, motion and audio are planned as one piece rather than handed between suppliers.
Explain your project
  • Character design

    Characters drawn for your audience, with expression sheets, turnarounds and outfit variations agreed before rigging. Cultural details are checked with your team at the sketch stage.

    Characters your viewers recognise as people like them.

  • Animatics

    A rough timed version of the whole film with temporary voice, so pacing problems show up before full animation. Stakeholders see the whole story in sequence for the first time here.

    Timing problems fixed while they are still cheap.

  • 2D animation

    Frame by frame and rigged 2D animation for stories, campaigns and educational content. Rigged characters make later episodes quicker to produce.

    Warm, flexible animation that adapts easily when lines change.

  • 3D animation

    Modelling, texturing, lighting and animation for scenes, environments and characters that need depth. Assets are organised so new scenes can reuse them.

    Camera moves and scenes a 2D style cannot give you.

  • Bilingual lip sync

    Mouth animation timed separately to the Arabic and English voice tracks. Each language is recorded first, then animated to.

    Both versions look as if they were made first.

  • Sound design and music

    Licensed music, effects and a final mix balanced for phone speakers as well as screens. Separate stems are delivered so the music can be swapped later.

    Audio that still works on a phone in a busy room.

  • Series and templates

    Reusable characters, scenes and title layouts for episodic or seasonal content. A simple style guide keeps later episodes consistent.

    Later episodes faster to produce than the first.

  • Storyboarding and visual direction

    Scene by scene drawings with notes on camera, timing and text, shared before any animation begins. Two or three style directions are offered so you choose with the trade offs in view.

    Agreement on the film before the expensive work starts.

Who this is for

Three kinds of animation project we are asked for.

Animation requests in the UAE tend to fall into three groups: seasonal brand campaigns, awareness and education content, and learning material for staff or students. Each one needs a different balance of style and speed.
01

A seasonal campaign with recurring characters

Ramadan, Eid or National Day content built around a small cast that can return each year. We design characters with the season in mind and plan scenes that can be reused for later campaigns. Character sheets and scene files are archived so next year's episodes start quickly.

Characters you can bring back next year.

02

Public awareness or patient education

Health, safety or government messages that must be clear to a wide audience in two languages. We keep visuals simple, test the script with plain language and leave room for your approvals process. Wording is kept short enough to read on screen in both languages without rushing.

Clarity first, approvals built into the plan.

03

Training and learning content

Short animated modules for staff onboarding, schools or compliance training, designed to sit inside an LMS or a mobile app. Modules are planned in short chapters so learners can pause and return without losing their place.

Short modules people actually finish.

Four stages from character sketch to final mix.

  1. 01WriteScript and visual direction agreed, with notes on audience, tone and cultural detail. Reference films you dislike are just as useful to us as ones you like.
  2. 02DesignCharacters, environments and style frames drawn and approved. Each design is checked in both language layouts before approval.
  3. 03AnimateAnimatic first, then full animation reviewed at agreed points. Feedback is collected through one review link so nothing is missed.
  4. 04FinishLip sync, sound design, music and subtitles, then delivery in every format you need. Project files and reusable assets are handed over with the finals.

Questions people ask before starting an animation project.

Usually, though not always by as much as people expect.

3D needs modelling, texturing and lighting before anything moves, which adds time at the start. Once those assets exist, new camera angles and scenes can be quicker. For a one off film with characters, 2D is often more economical. For a product shown many times, 3D can pay back. We will set out both options side by side before you decide.

Tell us what the business needs. We will tell you what to build first.

Schedule a free consultation and get a written recommendation, with costs, before you commit to anything.

Get in touch

PROVEN RESULTS

4.7 / 5from 23 Google reviews