Services · Mobile app development · Augmented reality development

Put your product in the customer's room through the phone in their hand.

Augmented reality development for UAE retailers, property firms, museums and industrial teams that want digital objects placed in the real world. We build AR features inside native apps and as web experiences that open from a link or a QR code, with Arabic and English interfaces.
Built for
Furniture and home retailers, property developers, museums, automotive dealers and industrial operators in the UAE testing or scaling AR.
Typical timeline
A working prototype on real devices in three to four weeks. A production AR feature in an existing app usually in eight to twelve weeks.
What you own
Source code, 3D assets, the content pipeline and app store listings, all in your own accounts.
Rated
4.7 / 5 from 23 Google reviews

In short

Most AR projects should start with a plain question: does seeing this in place change a decision? For furniture, lighting, kitchen fittings and large appliances, it often does, because the doubt is whether it fits and how it looks in the room. For a museum, AR can add a layer of story to an object without crowding the gallery. For field technicians, an overlay can show which valve to turn. If the honest answer is no, we will say so and suggest something simpler.

There are two main routes. Web AR opens from a link or QR code with no download, which suits campaigns, packaging and retail displays where people will not install an app for one moment. In app AR uses the full capability of the phone, with better tracking, occlusion and persistence, and suits products people return to. We often recommend starting with web AR to test whether customers use it, then moving the strongest experience into your app.

The 3D models decide the quality. A sofa that looks flat or a ring that floats above the hand ends trust quickly. We optimise models so they load fast on mobile networks and older phones, which are still common across the customer base here, while keeping materials believable. For product catalogues, we set up a pipeline so new items can be added without a developer each time. Interfaces are built in Arabic and English, with right to left layouts and instructions that work for first time AR users.

AR uses the camera, and sometimes location. Camera frames that show people's homes or faces can be personal data, so we design features to process images on the device where possible and avoid storing what is not needed. We suggest reviewing data handling against the UAE PDPL, or the rules of your free zone where they apply, with your legal adviser before launch. Retail AR also tends to peak around big sale periods such as the end of year and Ramadan, so timing a launch matters.

Before a build starts, it helps to prepare a short list of products or objects, the 3D or CAD files you already hold, your product data such as dimensions and colour options, and a view of where customers first meet the product, whether that is a product page, a printed catalogue or a showroom. We also ask how you will judge the project after launch. A clear measure, such as fewer returns for size or more showroom visits from AR users, keeps the scope honest and stops the feature from becoming a novelty nobody maintains.

AR works best when it is joined to the rest of the buying journey. A customer who has just placed a sofa in their living room should be one tap from adding it to the cart, asking a question on WhatsApp or booking a showroom visit. That means connecting the AR view to your eCommerce platform, product information and enquiry channels, not leaving it as a separate demo. Where your store runs on Shopify, WooCommerce or a custom platform, we plan the integration alongside the AR work so product data stays in one place.

Codeeo builds from Dubai Silicon Oasis, with a wider team of 80+ across Dubai, Riyadh and Karachi. You can test prototypes with us on real devices at our office, or receive test builds on your own phones and review over video.

200+ companies servedFrom a first store to an ADX listed developer

Modon
Majid Al Futtaim
HP
Belkin
Dulsco Group
OneClickDrive
Hanayen
HMS
Clocksprings
Ghezlan

What you get

The parts of an AR experience people judge in seconds.

People decide within seconds whether an AR experience feels real or feels like a gimmick. Tracking, model quality, load time and clear instructions matter more than the number of features, so that is where our effort goes.
Explain your project
  • Product placement AR

    Furniture, fittings, appliances and decor placed at true scale in the customer's room, with lighting that matches the space. Scale is checked against the real product dimensions.

    Customers see whether it fits before they buy.

  • Web AR from a link or QR code

    Browser based AR that opens without an app download, for campaigns, packaging and in store displays. A fallback 3D viewer covers phones that cannot run AR.

    No install standing between the customer and the experience.

  • AR inside your app

    AR features built into new or existing iOS and Android apps, with tracking and occlusion tuned for each platform. It is built to fit your existing app's design and release cycle.

    A richer experience for customers who already use your app.

  • 3D asset optimisation

    Models reduced for fast loading on mobile networks while keeping materials and scale believable. File sizes are budgeted per product before modelling starts.

    Fast loading without the product looking cheap.

  • Catalogue pipeline

    A way to add new products to the AR catalogue from your existing product data without a new release. Your team uploads models through a simple, documented process.

    Your team keeps the catalogue current.

  • Location and guided AR

    Markers, image targets and location triggers for museums, events, showrooms and site visits. Content can be updated without a new app release.

    Content appears where it is relevant, not everywhere.

  • Analytics

    Tracking of AR opens, placements, time in view and the step to cart or enquiry. Results connect to the analytics tools you already use.

    You know whether AR moves buying decisions.

  • Commerce and enquiry links

    AR views connected to your cart, product pages and WhatsApp enquiries so the next step is always one tap away. Product details such as size and colour are pulled from your existing store.

    AR that leads to a sale or a conversation, not a dead end.

Who this is for

Three ways UAE teams use augmented reality.

AR requests tend to come from retailers who want fewer returns, property and automotive firms who want to show more than a showroom can hold, and operators who want guidance on site.
01

A retailer whose customers are unsure about size and fit

Customers place furniture or appliances at true scale before buying. We start with your top selling items, measure use and enquiries, then extend to the catalogue. Return reasons and customer questions help decide which products to model first.

Start with the products that matter most.

02

A showroom with more models than floor space

Car dealers, kitchen showrooms and developers show colours, trims and finishes in AR on the floor or on a table, without stocking every version. Sales staff get a simple way to launch the experience on a tablet during a visit.

Show the full range in a small space.

03

An operator training staff on site

Overlays on real equipment guide technicians step by step, in Arabic or English, with instructions that work offline in plant rooms and basements. Steps are written with your senior technicians so the overlay matches how the work is really done.

Guidance at the machine, not in a manual.

Four steps, with a real device test before full build.

  1. 01ProveWe agree the decision AR should change and build a quick prototype on real phones. We also agree how success will be measured after launch.
  2. 02DesignInteraction, instructions and Arabic and English interfaces designed for first time users. First time users are tested with no instructions from us.
  3. 03BuildAR feature, asset pipeline and analytics built and tested across a range of devices. Testing covers a range of phones, including older models.
  4. 04LaunchRelease, measurement of use and enquiries, and a plan for the next set of content. Results are reviewed with you after the first weeks of use.

Technology

What we build this with.

Chosen to fit the problem and the team who will own it afterwards. Native AR uses the platform frameworks on iPhone and Android. Web AR runs in the browser, and we host 3D assets where they load fastest for your customers.

01Native AR

  • Swift
  • Kotlin

02Web AR

  • React
  • TypeScript
  • Next.js

03Assets and hosting

  • AWS
  • Node.js

Questions people ask before building an AR experience.

Web AR to test the idea, app AR for repeat use.

Web AR removes the download, which suits campaigns and first trials. In app AR gives better tracking and features, and suits customers who already use your app. Many clients start on the web, see how people use it, then bring the strongest version into the app.

Tell us what the business needs. We will tell you what to build first.

Schedule a free consultation and get a written recommendation, with costs, before you commit to anything.

Get in touch

PROVEN RESULTS

4.7 / 5from 23 Google reviews