Services · Mobile app development · Virtual reality development

Train people, sell spaces and run events in a world you design.

Virtual reality development for UAE companies that need people fully inside an experience: staff training for risky or costly tasks, property tours for buyers who cannot visit, and immersive stands for events. We build for standalone headsets and for the web, in Arabic and English.
Built for
Energy, aviation, healthcare and facilities operators, property developers, hotels and event organisers in the UAE that need immersive training, tours or experiences.
Typical timeline
A playable prototype on a headset in four to six weeks. A full training module or tour usually in ten to sixteen weeks.
What you own
Source code, 3D environments, scenarios, voice recordings and builds, all handed over with deployment notes.
Rated
4.7 / 5 from 23 Google reviews

In short

VR earns its cost when the real thing is dangerous, expensive, far away or not built yet. Rehearsing an emergency procedure in a plant, practising a difficult conversation with a patient, touring an apartment from another country or walking a client through a hotel that opens next year are all good fits. Using VR to show content a video could show just as well is not, and we will tell you if that is what we see.

Training is where VR tends to repay itself most clearly. A trainee can repeat a procedure many times, make mistakes safely and be scored on each attempt, while the trainer sees results across the whole group. Scenarios are written with your subject experts, and every instruction and voice line is produced in Arabic and English, since teams here often work across both. We also plan for the practical side: how headsets are charged, cleaned, updated and shared between sites.

For property and hospitality, VR lets a buyer stand in the living room, look out at the view and switch finishes. In a sales centre that means a headset station staffed by your team. For overseas buyers it often means a 360 degree tour on the web that opens on any phone or laptop, with a headset version for roadshows. Where a 3D model already exists from walkthrough production, we reuse it, which shortens the build considerably.

Events bring their own constraints. Headset experiences at exhibitions need short sessions, a host who can reset the device in seconds and content that works under bright hall lighting and busy Wi Fi. We design for queues, hygiene covers and quick handovers. If the experience records voice, movement or performance data, we suggest reviewing it against the UAE PDPL or your free zone rules with your adviser, and healthcare training content may also need sign off from your clinical governance team.

The most common mistake we see is buying headsets before deciding what they are for. A box of devices with a few downloaded demos rarely changes how anyone trains or sells. We start from the task: which procedure, which visitor journey, which decision the experience should support. Only then do we choose hardware, decide whether the experience runs standalone or on a PC, and plan how many people need to use it each week. That order keeps the budget aimed at content people will actually use.

Preparation makes a real difference. For training, we need access to subject experts, existing procedures, photos or video of the real environment and a view of how trainees are assessed today. For property and hospitality, the drawings, material schedules and any existing 3D models from your walkthrough or design team save a great deal of time. We also ask who will run sessions day to day, because a VR programme lives or dies on whether someone owns the headsets after the launch week.

Codeeo builds from Dubai Silicon Oasis. You can try prototypes on headsets at our office, invite us to test at your site, or review builds remotely, with the wider team of 80+ across Dubai, Riyadh and Karachi supporting larger programmes.

200+ companies servedFrom a first store to an ADX listed developer

Modon
Majid Al Futtaim
HP
Belkin
Dulsco Group
OneClickDrive
Hanayen
HMS
Clocksprings
Ghezlan

What you get

Immersive experiences built for the people who will use them.

Good VR is short, focused and easy to start. We design around a clear task, whether that is a procedure, a tour or a two minute event moment, then handle the headsets, the content and the data that shows whether it worked.
Explain your project
  • Training simulations

    Scenario based training for procedures, safety, customer service and equipment, scored and repeatable. Scenarios are written with your own subject experts.

    Staff practise risky tasks without real risk.

  • Property and hotel tours

    Headset and web tours of apartments, villas, hotels and offices, with finish and view options. Existing walkthrough models are reused where available.

    Buyers stand in the space before it exists.

  • Event experiences

    Short, high impact experiences for exhibition stands, launches and brand activations, designed around queues and quick resets. Sessions are kept short to keep the queue moving.

    A moment people remember after the event.

  • 360 degree web tours

    Tours that open in any browser on phone or laptop, for buyers and visitors who have no headset. Tours open from a link shared on WhatsApp or email.

    Everyone can join, not only headset owners.

  • Arabic and English content

    Voice, instructions and interface in both languages, with right to left layouts in menus and panels. Voice lines are recorded by native speakers in each language.

    Every trainee and visitor follows in their own language.

  • Performance reporting

    Scores, completion and time per task reported to trainers, exportable to your learning platform. Results can be filtered by team, site or scenario.

    Trainers see who is ready and who needs another session.

  • Headset deployment

    Device setup, kiosk mode, remote updates and a plan for charging, cleaning and sharing headsets. Devices can be updated remotely across several sites.

    Headsets that stay working after launch day.

  • Shared sessions

    Experiences where a trainer and several trainees, or a sales consultant and a buyer, share the same virtual space. The host can guide, pause and point out details as the session runs.

    Guided sessions instead of people left alone in a headset.

Who this is for

Three uses of VR we are asked to build.

Almost every VR request in the UAE fits one of three uses: training staff for high stakes tasks, selling or presenting spaces, and drawing crowds at events. This is how we approach each one.
01

Training for tasks that are costly to rehearse for real

Emergency drills, equipment handling and patient or guest interactions written with your experts, scored on each attempt and delivered in Arabic and English. Trainers see results across a whole cohort and can spot where people struggle.

Practice that is safe, repeatable and measured.

02

Selling or presenting a space that is not built or not nearby

Sales centre headset tours and web tours for overseas buyers, reusing your walkthrough model where one exists. Finish options let buyers compare packages without a show unit for each.

One model for films, tours and headsets.

03

Standing out at an exhibition or launch

A short experience designed for a queue: quick to start, quick to reset and strong enough that visitors talk about it at the next stand. Content is tested under bright hall lighting before the show opens.

Designed for queues and quick resets.

Four steps, with a headset test in the first month.

  1. 01DefineThe task, the audience, the hardware and how success will be measured. We also agree who will run sessions after launch.
  2. 02PrototypeA short playable section tested on real headsets with real users. First time users test it, not only people used to VR.
  3. 03BuildFull environments, scenarios, voice and reporting, reviewed in regular builds. Each build is tested on the actual headsets you will use.
  4. 04DeployHeadsets configured, staff trained to run sessions and results reviewed after launch. A short guide covers charging, cleaning and resetting devices.

Technology

What we build this with.

Chosen to fit the problem and the team who will own it afterwards. Headset experiences are built in a real time 3D engine suited to the device, while web tours, admin panels and training reports use the web stack below.

01Web tours and dashboards

  • React
  • TypeScript
  • Next.js

02Backend and reporting

  • Node.js
  • PostgreSQL
  • AWS

Questions people ask before commissioning VR.

It depends on where and how the experience will be used.

Standalone headsets suit training rooms, sales centres and events because they need no PC or cables. Tethered setups give higher visual quality for fixed installations. We recommend hardware after the define stage, and we can build for the devices you already own. We also consider practical points such as battery life across a full training day, how easily the device can be cleaned between users and whether replacement units are readily available here.

Tell us what the business needs. We will tell you what to build first.

Schedule a free consultation and get a written recommendation, with costs, before you commit to anything.

Get in touch

PROVEN RESULTS

4.7 / 5from 23 Google reviews